Anyone have tips on programing physics in game?

CVB115

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gaming physics tend to be heard with no air resistance and gravity so if you can imagine a ragdoll acting weird well taht might be the problem with it
so anythips let me know :)
 

Nova

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Not sure which game developer editor you are using. I personally prefer GDevelop and Godot for the game engine. And have found out that they are easy to work with when it comes to various physics implementations.
 

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